In the world of live sound, the audience’s expectations have evolved. They’re no longer satisfied with just “loud and clear”—they want an experience. That’s where object-based mixing comes in. This cutting-edge audio approach is redefining how we mix sound in live environments, delivering deeply immersive, spatially accurate audio for every listener in the room.

What is Object-Based Mixing?
Traditionally, Front of House (FOH) mixing has relied on channel-based systems: assign a source to an input channel, pan it left or right, and adjust EQ and dynamics. But in object-based mixing, each audio source is treated as a discrete object with independent properties, such as volume, position in 3D space, and movement.
This method uses metadata to place and move sound objects in a virtual sound field. Think of a lead vocalist not just panned to the center, but positioned precisely where they are standing on stage and staying there even if they move.

Why It Matters in Live Sound
Localizing Sound Sources
Audiences can perceive sounds from the actual direction they are coming from. If the guitarist is stage left, that’s where you’ll hear them—without panning tricks or artificial delay.
True Immersion
Object-based systems create a 3D soundscape using multiple speaker arrays placed not just around, but above and sometimes behind the audience. This allows sound to move naturally across the venue, wrapping the audience in an immersive auditory experience.
Improved Clarity
With every object having its own position in space, there’s less need for heavy EQ or compression to separate sounds. This results in cleaner, more natural mixes and reduced listener fatigue.
Dynamic Movement
Need to move a sound across the stage, or send a vocal soaring above the crowd? Object-based systems make it easy to program spatial movements, opening creative possibilities for live productions, theaters, and houses of worship.
“Having the ability to move objects dynamically to fit the build or flow of a song really opens up another level of creative opportunities. Object based mixing gives me, the engineer, the ability to build an atmosphere where the congregation feels encouraged to engage.”
— Brandon Donaldson – FOH Engineer for 18,000-member Woodlands Church – The Woodlands, TX

The Technology Behind It
Ford AV integrates object-based systems from top-tier manufacturers such as:
These platforms utilize spatial processing and advanced speaker mapping to deliver sound with pinpoint accuracy, regardless of room shape or size.
How It Works for FOH Engineers
FOH mixers gain a 3D workspace where they can visually place and manipulate each audio object. The system then calculates and renders how that sound should be distributed across the loudspeaker array in real time. The result is consistent and spatially accurate sound for every seat in the house.
Is Object-Based Mixing Right for You?
If your venue, production, or worship space prioritizes audience engagement, intelligibility, and premium audio experiences, object-based mixing is a game-changer. Ford AV’s team of audio engineers and designers can help you explore how immersive audio fits into your environment—from system design to installation and training.

Ready to elevate your live sound experience? Contact Ford AV to learn how object-based mixing can bring a new dimension to your next production.
Let’s Get Started!